Hey guys!! :) I wanted to work on the hair a bit because it was impossible to resist. I think it will help me determine the direction in which her (the demon hunter's) countenance will take. Working with a bald head is nothing I've really done previously so I decided I needed something to support the feminine side a bit…
While I'm working on Nightwing, here is my current progress on Catwoman. The head is based off of Jaimie Alexander. I tried sculpting the head without the hair on this one, and I think it really paid off, thanks for the advice moonlazer. Here's a reference sheet of the head http://i.imgur.com/rgMXiqz.jpg Right now the body…
I don't think the symmetry is such a big issue. Personally I think it is more of a lighting issue.. walls on the side are too light and the focal point in the middle seems too dark.. I mean it has fire on the head but the actual head is pretty dark... I mean even the wooden parts have a lighter value. and I'd expect those…
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Working on a project where i kinda got stuck in a level design/environment art role, although I think I'm heading in the right direction, I'd still like to read some stuff about it to make sure I'm making something fun and easy to navigate.
the head is still the worst aspect of the model. you really need to find good reference from side and front view and address the way you have constructed the mesh you seemed to have just kept adding polys in the hope it would come right
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Hmmm yeah I had a quick look through some of the pages on amazon and I think 90% of the book would go over my head. I need a "Realtime rendering for dummies" book :(
@MDK, thanks for your comment :) Well the thing is that strawmerry and I both think that the design will look very bald and boring without those beads. so what we did for the neck so far is that we added some elements to make it prominent enough for in-game view (where the beads are barely seen) and kept the beads cause…