As I am a FFXI Beastmaster 75 (/charm <t>), I am a strong force of knowledge when it comes to ledgendary Beastmastering. I realize that you are heading for WOW, and you are right to re-work their Beastmasters, cause they are weak, and I look down upon them as if children. I am very interested in this project. If you are…
yeah, Dear Zachary will really punch you in the gut, ffuuuuuu on a more light hearted note I have to recommend Helvetica, a documentary about a font interesting? You bet! [ame] http://www.youtube.com/watch?v=wkoX0pEwSCw[/ame]
Coming back to this post than: Its pronounced: Su-duo Su-duo Hyp-o Pe-ra thy-roi-dism pseudo pseudo hypo para thyroidism. its not pronounced "FFFFFFFUUUUUUUUU" I even googled it, there is no such word. :(
Agreed: either alpha map it, or if you must have the detail in high poly use something like illustrator to create the flat lace shape. Import the curves into maya and create one or more nurbs trim surfaces, then deform those surfaces with an FFD or other deformer to match to the body shape.
Thank you both! Well observed Hazardous, I'll give the skin tone a few tweaks to make it more of a natural heavy-exposure tan than an orange bottled one. Turns out it's a pretty delicate balance. I'm trying to get a similar thing going with her skin and hair as FFXII/tactics universe Viera.
I threw this guy into Sketchfab to test the tool and actually liked the results, thought I might as well share it here too! :D [SKETCHFAB]ffdf2f4194954bef836b4aa0468062f7[/SKETCHFAB]
FFFFFFFFFFFFFFFFFFFFKKKKKKKKKKKK Ok, I fixed the issue using a really dumb trick I often do to un-break 3dsmax. I made a new cube 1x1x1 and put it at 0,0,0. then I convert this free unsullied cube to Editable Poly. Then I "Attach" the mesh that is acting retarded to the cube and delete the cube. After doing this the relax…