I would change the lighting so there is a nice light under the knight this would highlight him in the scene a lot more. From my first glance I found it a bit hard to workout what is going on in the scene. Is he a giant suit of armour or is this the armoured mans workshop. Anyway some really cool elements right now so keep…
Waat? Adam is not here sharing his wisdom? how disappointing.:poly118: I am a hobbyist so all I can tell you is, I learned through the online tutorials at digital tutors, gnomon workshop and pnp of polycount. taking courses is good only for the fundamentals doesn't matter if its 2d or 3d or both. The rest comes from your…
Crossposting from the Dota 2 Workshop Thread :D . Update on the weapon I posted before :D We switched it from being of Vengeful to Phantom Assasin due to polycount limits(Lovely 600tris LoD1 @ PA). Everything is finished, now it's alextz91's turn on to texturing ^^. Hope you guys like it, really enjoyed making this one and…
Hi everyone!Can anybody help? My problem is as follows: I downloaded the model dota2.com. I made a set, but the brush (and arm) is big, when I load it for worcshop (all clothes were more, but I drove them to the desired size (the size of the model, which in the workshop). What can I do with a brush? how to make the right…
So I decided to start with a weapon since this will be my first item in the Workshop! I'm making a Bow for Drow! :) Here's a concept of it. Sculpting is almost done (will show soon) but I'm not sure which way I'll be going with the texture yet. Which u prefer? Any suggestions? So far I think I would be doing the C with a…
Agumon(Hurricanemin : try downloading the dota 2 hero files from http://www.dota2.com/workshop/requirements , and check out their wood/other surfaces textures. You gotta restrain yourself from adding too much details, and try to research the dota 2 art style :). an example : Shock : yes ,another verry constructive…
It happens wherever there are a lot of images, but here's an example of a page where it occurred. Load the page - got a few images, reload, got the rest. I don't have the best of connections, but this isn't something I've seen happen elsewhere, and Polycount seems to give up on loading quite quickly…
Well there are a lot of misunderstanding in the gamer community, like EQ mentioned they don't have any restrictions, and also they aren't aware that a lot of the stuff that actually do look good is not created by hobbyists but by professionals in their free time. I'm pretty sure most gamers think that the workshop stuff…
Hey Guys, Ive finally got around to finishing Axe's particles off and submitted into the Workshop. Would be great to know what you guys think. http://steamcommunity.com/profiles/76561198005011928/myworkshopfiles/?appid=570 Through doing this weapon, I delved into particles in Dota, if anyone is currently struggling with…
We can definitely do better there. Try starting at: http://www.shaderfx.com/ There is also a new Gnomon workshop for ShaderFX / VP 2. I have not seen it myself, so hope its good. The Maya help docs have basic help to get started and quite a lot of Unreal tutorials can be applied in ShaderFX with some adjusting. Hope that…