I think that taste
in design comes with understanding what makes a design good and how
it works. Not only universally good but why you think its good. So
if you think your taste is lacking it might be because you don't
really know what you are drawing and why. Looking trough your work
It looks like you have a thing for…
Really nice stuff, there's a lot of rotations going on here and you've handled them nicely. Also getting some drag and overlap so that's really nice. Left you a few notes. As far as the idle pose, 2 ideas spring to mind: Either you can use the punch at f112 to launch yourself into a really nice squash pose like you have…
Nice detailing! I think the overall proportions could be pushed a bit, though. The belt and thigh plates on the sculpt seem a little bulkier and softer-edged than what you had in the concept. I would try to conform those to the body more and crisp up some of the edges. Also, the thighs were slimmer in the concept,…
Hey guys, last update! So I managed to get this roughly wrapped up now - added a vase and the roses to add some interest and organic matter to the scene. I also further pushed the lighting to give it a more interesting evening sunset glow. Here's some final shots: That's all for now, if there's any more adjustments to the…
Very nice model. The material definition could need some more tweaking however. The materials look all very similar, rubber and metal have similar spec and gloss and diffuse color. Make the rubber / PVC darker and maybe more diffused. The plastic cover on the front picantinny looks like its one piece with the picantinny…
I might shrink his nose and lips in a bit, currently they feel too wide in a neutral position compared to the actor. His jaw also feels too round on the forward view, he's got more of a pronounced angle on the corner. Your hairline around the forehead is currently off, give it another go, as well as widening the top of his…
you have to do both. spend as much time as it takes to get the model as good as you can make it. but also over time try to become faster and more efficient. a few tips. 1) try to keep a schedule 'roughly' how much time it takes to finish a model. push yourself to shorten your schedule on the next model. 2) start with well…
Glad to see people in my old neighborhood playing a game I worked on. :) Thanks for the support. In regards to the plasma gun, yes it's been clearly stated that it's overpowered and that's not because we decided to make it op, it was just a fuck up on our part. It will be getting adjusted very soon. We have some growing…
Hey RMunday, I wrote some notes on syncsketch about the poses. I think you should hold off on the splines and go back to focusing on poses. I have trouble exaggerating my work too. I find it helpful to look at other animations and see how far they push it. After pushing your key poses further, you should define your…
If you want to dive into hand painted stuff, here's two workshops that were recorded from my school. I've taken two classes with this guy, awesome instructor. I think he's one of the very few environment artists to ever leave Blizzard and teach. https://www.youtube.com/watch?v=c_GWVez_UHM…