@Eric Chadwick Thank you for the welcome! And thank you for sending me that link to the america train. I'll make sure to do a search for trains and see what comes up!
As @Eric advised, OpensubD has options to alleviate smooth UVs, but it won't entirely fix it. You can also add in extra support loops to try and 'contain' some of the stretching.
You can use the Copy and Paste Time from the Dope Sheet. But the Motion Mixer, like Eric mentioned, will be better if you have many animations. https://youtu.be/ypPBoSCY3BY
Yes! That was my first attemp with static lighting xD. After play around a lot with lighting and post process actually looks like this. Thanks for the feedback Eric! ^^ Any advice?
@Eric Chadwick Alchemist has a few extras that aren't in designer yet - better normal to height conversion and delighting are among them. They'll filter through soon enough though.
I believe there's an updated version of the normal thief script on the wiki, it should be faster than the original. Eric Chadwick originally posted about it in the Tree making fast technique? thread.
@Eric Chadwick I've seen them before I did this post, except the freelance one Thank you all for the links, they're really helpful :D and sorry for the delay!
@cesarinm7 - Thanks! @Eric Chadwick - Thanks for the crit, I wish I had heard that sooner! If I have time in the near future I'll tweak it. Here's a wireframe and the textures -