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Re: Summer Environment in UE4
Reply by
luge
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Jun 2014
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3D Art Showcase & Critiques
This looks like its going to be a fantastic piece. got a good blockout, can't wait to see what you do with it :D
2 results
Re: Cathedral WIP
Reply by
throttlekitty
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Sep 2011
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3D Art Showcase & Critiques
Schazzy work, but the scale! Even in your blockout it looks too small, maybe it's the roof height. Maybe the windows are a little crammed.
Re: Heavily Modified P90 "Savage Hunter"
Reply by
Perfectblue
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Mar 2011
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3D Art Showcase & Critiques
Yah Initially they were slanted during blockout, I dont know what happened to it. I will have to fix it, thanks. Frustrating.
Re: PETROL/BLOOD - Rilem
Reply by
Rilem
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Jun 2014
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Petrol/Blood
Did a blockout, found it too blocky. So I went with a more superbike like shape. Prolly gonna roll with this one.
Re: [WIP] Warcraft Inspired Orc
Reply by
Fodenn
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Sep 2018
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3D Art Showcase & Critiques
Quick Update : Blockout of the shoes and redesign of the belt + some other small adjustment. Don't hesitate to give your opinion on those.
Re: Durotan, Warchief of the Frostwolf Clan
Reply by
MadGunslinger
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Aug 2015
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3D Art Showcase & Critiques
There, the blockout is done! Going very Heroes of the Storm styled on this one. Might do some more adjustments on the proportions and then start detailing.
Unreal 4 start: Decayed Facade
Topic by
uohm
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Apr 2015
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3D Art Showcase & Critiques
Starting a new project to learn Unreal 4. Just a quick piece to get things started. Reference image: Quick blockout in Max to get started
Re: [WIP] Pirate Captain
Reply by
HazelTheHobbit
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Apr 2019
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3D Art Showcase & Critiques
A little blockout update! Been wrestling with the proportions and balancing of things over all but think I'm getting there :)
Re: [WIP] UE4 Brewery Environment
Reply by
Sherif3142
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Aug 2018
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3D Art Showcase & Critiques
The blockout looks really cool,Only critique is that the bricks look too small compared to your reference.
4 results
Re: BSP maps (brushes) vs pure meshes
Reply by
ambershee
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May 2012
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Technical Talk
FYI, you should also be able to do a blockout in the editor, then export that as OBJ as reference when modelling.
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