Okay understood. Right now my portfolio is a bit all over the place and doesn't adhere to one particular studio or a specific style. Do you also think it's worth it to recut my reel/ Portfolio everytime I apply to a new studio? Thank you so much for the feedback!
Here is the deal with the website problem. You really need to look at it from an employer's point of view. Here are the hard facts, most applicants that apply to jobs in the industry don't have what it takes, and their website is this uber complex slow loading piece of crap with a ton of nasty jazz going on. Lots of flash…
Reposting what I posted on Extra Credits on Penny Arcade: ***********============************* [USC's Interactive Media Division Perspective - Junior, C/O 2014 - Career Intention: Concept Art/3D ninja] If you're looking for an effective resource for a game design degree and a legitimate 4 year university, USC's the best.…
I've tried exporting the object and applying the vertex colors again in a new scene. Looks like there was an error with that particular scene and it wouldn't apply the vertex colors properly. Not really sure why it caused it though. Thanks !
Hey all, We have had a number of applicants over the past week, I want to thank everyone who applied. I have replied to all the emails/PM's I saw(sorry if I missed any) While we were looking for either remote or local artists, the artist we found happened to be local, which is a bonus to us. If theres anymore openings in…
I totally understand your feeling man... but like everyone else says... the day you give up on your art is when you will really be over the game industry. I've had a rough patch as well... being layoff twice... during the course of 2 years... but i dedicated myself to updating.. applying... you have to think that big…
I took art fundamentals at sheridan... I can't say if it was a mistake or not, but how well you do after the program and where you end up really depends on who you got as instructors. It was only a 1 year program when I took it and it covered a huge array of applied traditional art, if you want into illustration or…
Telltale Games (company behind The Walking Dead games, Wolf Among Us etc.) has a "cinematic test" package for people applying as a cinematic artist. It comes with audio, a script and instructions for people to make their test animation. It talks a bit about pacing and camera work, it's nice to read: If the link goes down,…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Technical Artist to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000.…
Dakota State University (DSU) invites applications for a tenure-track Assistant Professor of 3D Animation, effective August 2021. We are seeking an energetic and experienced individual with contemporary knowledge of 3D animation, an understanding of animation principles and how they relate to 2D and 3D animation, as well…