Are you able to seem tessellation in the first place? Running DX-11 editor more or DX-9? 2nd are you using Terrain OR Landscape? You shouldn't be using terrain, it's the old format.
I still think painting a height map would be quicker and easier for some assets, but since she's mostly using 9 directions/colors, it wasn't too big of a deal for an asset like this.
Thanks! Blockout, composition, and lighting starts tonight. Going to have to be a night/weekend project as we are pumping hard at work right now. Kids to bed at 9 pm, and then off to work on the throne.
Yeah it's a tiling texture, they use 9 different textures for that building, half of them tiling. Also they use vertex painting or some sort of mask to break up the tiling and add the paint wear.
awesome, IGN gave it a 9, apparently its pretty fun. pretty funny to go back and look at people's freak out response on the 1st couple pages saying its not ssx at all.....
played about 2 hours, good to be back :) Also seen the PS3 version tonight, no comparison to the PC version which is a shame. Absolutely well done A4 congrats :thumbup: 9/10
it's just a basic speedtree model (9 to be exact) as far as the flooring , they are elongated boards, I will mess around with it but not sure how to make a elongated texture not look that way but i will give it a try and thanks.
--Update-- 9-15-16 Basically restarted the model. I feel it looks a lot better now, but the eyes and temples look off. Maybe the cheek bones too? Advice always appreciated!
They're not, 3 out of 12 responses suggested that the tri count was a bit high, and the remaining 9 responses stated that it's a subjective matter and not a big deal. Everything seems perfectly chilled out to me...
Just got done catching up on all 9 pages of this thread. This is one of those threads that both makes me feel like shit as an artist and inspires me. Awesome work dude.