Thanks everyone for the kind words. I'll post more shots later today. Would you guys prefer it all added to the original post or should I just add it to the current page? Yes, the end product is still the flat planes but they have a paralax map to give it a little more depth. The alpha planes hug the buildings geo really…
Thanks for the feedback guys! I am trying to add stuff to the foreground to get a sense of the scale, but I want it to make sense, so I'm struggling a bit. ^^ @Tokusei: That's a good idea. Cheers! Here's the texture layout as it looks right now: R Channel: This is the ambient occlusion map. This is multiplied over the…
Here we go... So I would not suggest to directly plug the textures into the output options of the "if"... because it will want float 1 values and your texture is a float 3 and you'd need to do a lot of magic to get everything working correctly. Instead, use the if to create your id maps... it will give you a mask that you…
For the turn around. If you want a constant camera you can come back to later, and you don't want to animate the object itself... - Draw a circle spline around your object. - In the top viewport create a target camera, place its target near the center of your object. Or quick snap (Shift-A) it to the center of the circle.…
You're very welcome, CactusFantastico. Thanks, leleuxart! You're welcome. That particular piece of information could be found in something as old as Eat3d's Damaged Pillar tutorial. "Oldie but goldie" :) Mikael, yeah I used to be bummed about it as well, but... [ame=" https://www.youtube.com/watch?v=j7leQB_Oe_k"]The…
Try modeling the whole top section of the gun, from front sight to rear sight, as one smooth piece with no layering. Then duplicate it, cut in the shape of the first layer and extrude (along normals) and delete the unwanted faces and tweak the edge flow so it mesh smooths nicely. You can then duplicate this layer to create…
I FINALLY figured this out. Basically trial and error. I ended up using blends like the guy in the tutorial. I just said screw it and started messing around with layers on a cube until I got it right. Basically I used a blend into a blend like I was up further in the thread, and then used the built-in mask on the blend to…
Wooohooo! Suns win in game 3! The odds are still a little stacked against the Suns, but this puts them in a better position against the Lakers. The defense they were playing was a lot more effective against the Lakers last night. The Sun's offense was actually pretty bad, but the Lakers were also choking a bit on the…
maybe multiple texture layers is the way to go? bottom layer = color layer to scroll from "day" gradient to "night" gradient. second layer = tiling clouds moving quickly (they'd have to be lit somehow)... third layer = additive decals for sun and moon? just a thought, not sure exactly what is possible with XSI. the…