Thanks MoP :) I'll have to get a clue with scripting then. It sounds like most of it could be dealt with that way, and if it's all UI at least it's only one section to dig into. Maybe I'll also be able to get my hotkeys to be more context sensitive -- a target weld that respects editable poly vs Unwrap would be nice, or a…
Hi guys, I’m planning to level up my game environment art skills and I’m looking for mentorship from an experienced artist (preferably with AAA or strong production experience). This will be a paid mentorship. If you offer this or can recommend someone, please share details. Thanks!
Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
I'm looping through multiple objects, but the loop stops before going to the next object. Created a loop with condition. If condition is met, it calls a ReduceEdge() function. Problem is it will only iterate once and not go to the next object and repeat the procedure. global proc ReduceEdge()
{ polySelectEdgesEveryN…
This project will be the apex of your career as an animator. If you consider yourself in the top tier of video game animators and are ready to apply your talent to the next generation of video game consoles then this is the career for you. Does breathing life into characters and creating jaw dropping animation drive you?…
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.com Discord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Hi, I’m currently working on this environment scene. I’m trying to improve realism, especially: - material - lighting - storytelling Any feedback would be really appreciated!
Hello! We are Blue Comet Games (http://bluecometgames.net) currently working on Acro Storm, a sci-fi racing game inspired heavily by classic racers such as F-Zero, Wipeout, Extreme G, and Jet Moto. We're currently on Steam Early Access (http://store.steampowered.com/app/546610/Acro_Storm/), where you can see the game in…