The vertex colour was probably a display error in 3dsmax, they actually showed up fine in toolbag. Regarding Scale issues, I've found that Iporting models in and out of zbrush has messed it up in the past before for me, But I havent encountered that in this project yet, so It may have just been me scalling something or…
I modeled the low poly in 3dsmax , uvmapped there imported in zbrush , sculpted there and since the models did have the uvs I created there the normals , but the problem is after I fixed thanks to your tip on the textures, how can I control the strenght of the normals? how I can prevent to flip and also why when I apply…
@AlexCatMasterSupreme - Thanks m8. Glad u like them. @Ignacio_G - Thanks. I used 3dsMax with Corona renderer and then Photoshop for post processing.Vray is also very good too. @ ScottMichaelH - Thanks. The second pic from the top I did in 2 days. I am also trying to increase my skills speed wise. @ dzibarik- I used 3dsmax…
To solve the rounding problem, you can set the Spinner Precision here in Preferences. This changes the number of decimal places shown in the number fields (spinners). http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-33D130C4-9A18-485D-B80B-49BADE86354-3117.htm,topicNumber=d28e576871 Absolute vs.…
I've had that happen in older versions of 3dsmax but not recently. It mostly happened when it crashed and I started working with the file it tried to recover. It's better to go to an autoback (but not always) and forget about the recovery files. It's also happened when it autosaves when I was in the middle of doing…
Renderhjs, has a feature in textools that analyzes your UV layout in 3dsmax and gives you some stats, kind of helpful for when you're in 3dsmax. MoP's method is the one I've used in the past when I was supper annal about that stuff, now I just eye ball it and kick my own ass when there's wasted space. Also be careful not…
I think instead of wire deform you might want to look up "loft" or "lofting" maybe it was called path deform I forget... When I played around with it, I managed to get something close but it wasn't as easy as working with a max spline, kind of a major downer, I use splines all the time in 3dsmax. I had assumed that Maya…
Hi! Looks like a regular color texture to me. The pixels at the borders repeating will prevent UV seams showing at low resolution (padding, mip mapping). A non square texture would propably help limit the unused space. My guess is the texture was created with Substance Painter, however one could create such a texture in an…
Well, Edit Mesh is an old, outdated 3dsmax modelling system. Maya's modelling tools are a little better than Edit Mesh. Edit Poly is the newer, much more powerful modelling system for 3dsmax. Maya's modelling tools are not as good as Edit Poly. I speak from experience. I do not know how they compare to XSI or Lightwave's…
What kind of video card do you have? To find out go Start > Run > Type DXDIAG and hit ok. Then go to display tab, check the card type on the left and the driver date on the right. When was the last time you updated your video drivers? Now that you know what kind of card, head off to that manufactures website and download…