Hey there! I have been working off the Maya Learning center and I have run into a bit of a problem, I am trying to set up the orient Locators for the shoulder/head sway however it asks to delete the parent constraint before orient constraining the locators and creating attributes for them. The only problem is once I delete…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month(s) of September & October !!! Beginning this month, we'll be moving the challenges to a two-month time period to provide more room to work and help each other out. Additionally, for each new Challenge we'll have two props to choose from.…
From a consumer perspective, I don't buy mid-gen hardware. I'm always an early adopter. I never upgrade unless I've burnt out my console and have no choice. I mostly jump from one initial offering to the next. I might miss out on a few mid-gen exclusive games, but there usually aren't as many of those as you'd think. That…
Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
Probably better off using the skylight and global illumination in the post process volume to lighten the shadows, but you can get better results by adjust the light bake settings themselves in the World Settings tab.
In theory, this is something I've started to do a lot to help with forcing fresh eyes. In practice I don't rigidly follow this, but the idea is still helpful. Find a couple of things that meet the bar you're trying to hit, like 5-10 images or so. Working on something painterly? Grab some of the images from one of the WoW…
I’ll be sticking to the fighting game genre, drawing from
Battle Arena Toshinden 2. Toshinden and Toshinden 2 were some of the first 3d
fighting games I remember playing and enjoying…and especially liked seeing all
the character illustrations in magazines, with Tracy being the standout. image source:…
You may still get clipping even after adjusting camera clip planes if your model is extremely large compared to your scene's unit measurements. Try switching to meters and readjusting clipping planes. If that's not the problem try changing the Subdivision Method from OpenSubdiv Catmull-Clark to Maya Catmull-Clark. I think…
Let's see. It's weird that your camera does not match. I'm not a MAX user so maybe someone else can chime in. Now, about lighting. The simplest way is to use HDR lighting. Give your model a proper ground to sit on, throw an HDR light on it and you should get something quite decent, depends on the HDR. You can grab a lot of…