Hey folks, I'm one of the people helping with Google's Lively Custom Content beta test program. I decided it might be an interesting way to showcase a portfolio. I've uploaded a bunch of work from other projects and put them in a generic room. You can leave comments on the specific pieces or on the whole room.…
Lady Death Fanart Collectible: Part 6 Polypaint and base desing Hi, it’s been a while since my last post, some projects and being sick with COVID interrupted the process of this piece but I’m back. It’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible…
I did it once with UV shifting textures and flow maps but more I see in games like drive club of forza it looks much more complicated . I would be appreciative for any links.
Congrats, well done. Overall an excellent hard surface project. Indeed I've really enjoyed the process and also learnt a thing or two along the way, mainly lighting plus nice touch unifying this hero asset with a light layer of dust/grunge, imo fairly crucial detail that can be easily missed when finalising the model for…
Hahaha, first 3d Model (by myself, I was doing shit/editing with milkshape before this however). Skinned before the model was UV mapped (I was confused). Still quite proud of him. As you can see dated 7/7/01 making me 13. My first skin (none edited, again I was editing before with The Sims) and again, skinned before the…
Wow, haven't done much in a long time. I blame the heat, I can't work like that! @Natetheartist, I had experimented with materials and texture channels between sending that note and you posting here, so I had figured out that I could just use a second channel and be done with it. In this case atleast. Afaik UDK only…
Oh, found some more old info... Make sure to check your bones before creating animation, since any animation that exists on the negative-scaled bones will need to be re-created once the bones are reset to a positive scale. To check if any bones have non-uniform scale, select a bone and choose the icon Select and…
Unfortunately no one pmed me had the experience with what I needed. So here's a render to get more people interested. I really believe that this is a good product. If you don't know what I'm talking about, visit this thread http://www.polycount.com/forum/showthread.php?t=135432 Thanks. Render: http://imgur.com/mqcgeUK
This is looking really strong for a final year project. You can clearly see the amount of thought that’s gone into the environment and presentation – the atmosphere and composition are really starting to come together nicely. Keep pushing the lighting (have you thought about a late evening, golden hour?) the materials.…