It was my first take on a realistic character and hair so if it looks odd it's most likely because I could've done a better job. Or maybe it's because I overdid it on the contrast while tinkering with the render idk. Is there a specific part of the body you'd take a closer look at? While working on it I reached that point…
Finaly found some time to work on the rifle again, guess i am pretty much done with the highpoly, maybe some tweaks here and there, but no more big changes. This is the first time i am using floating geometry for the highpoly bake. For smaller parts like the little screwholes it looks good, but for the big "things" on the…
Have found maybe a bug or idk, but after 30-40 mins of working in Painter 2, layer's filters and opacity stop working (responding). Changing it and nothing happens. And I'm trying to use Tri-Planar projection and almost every time got seams for different patterns. The Position and World Space Normals baked with correct…
exact keyframes as far as I am aware seems like importing separate anim files is the way to go usng @ animation. haven't full tested yet but seems promising yeah this is my WIP . edit got rid of the sliding foot thing on the idle. Seems to be best to load separate anims TBH http://www.mikerusby.com/images/guardtest.html…
The game looks a little slow, but I think the animations (or lack of) are making the problem look much bigger than it is. The player could use a combat idle animation, as it is now he just stands there and his animations are a little stiff and slow. Also, it seems odd that they walk instead of run in combat. Combat should…
todays progress. Should i make the eyebrows even lower? I'm hoping I can try out some facial animations so maybe it would be best to leave room for frowning? idk.. :P Gonna move on to texturing now. Probably won't do any normal maps for now. depends on how our (my game project group at school) shaders will turn out.
Hello ! :) So this my first blocking of the ultimate. It's not finished yet (I just need to put down the character and go back to the idle pose) but you can see the global idea of my animation. The main idea is a blend between the ultimate of reksaï, yasuo and garen. I'm going to add some rocks going out from the ground…
Welcome Gryx, Zombies are the shit, aren't they? I'll be tackling a few zombies myself pretty soon! Here are three freebie gnomon tutorials made by Ryan Kingslein on sculpting a zombie: http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials hope these tooters serve as a better catalyst than all that idle…
Looking good, the combination of human and crow works surprisingly well. The arms look great, thighs may need some more work though (smoooooooooooooooooth), but overall it seems you're on the right road. What are your thoughts on the discrepancy of muscle mass between the arms/legs and torso/abdominal region? Idk if that's…
Or they just build engine around their existing products because... Why not ? As for engine it self.. Well, Idk who is target of this trailer. Epic spoiled me so much, that anything that is not informative and explained, is not even worth noticing. And this teaser of teaser is everything but informative. Some green images…