I know this is kinda late notice but, hey I'm in Austin until the 4th! I'll be interviewing at BioWare on the 3rd. Anybody wanna meet up for a drink or 2? Austin seems to be a cool place but I haven't really had a chance to check it out; I'll definitely be doing so today and tomorrow after my interview.
Polycount and Epic Games are teaming up to bring you our first ever 2D concept art contest: the Unreal Tournament Master Challenge: Concept Art Head on over to the contest page for full contest details. Contest deadline: August 4th, 2014 23:59 PST (GMT -7)
it would mean that a 10,000 face model would have 30,000 verts in game where an "efficient" model could be a low as 5000, so that's "in theory" 1/6th the time to transform in the gpu (though 6 times very little is still very little) it would be considered bad practice.
And lo on the 75th day of the 2010th year AD, the lord flooded the earth with animators and creative 3D professionals yet again and there was much weeping and gnashing of teeth.... Good luck to all involved, things are getting better but not nearly fast enough.
One thing I would say, is that since you are using one texture, why not add a tiny bit more modeling love? I mean smooth out your round corners a bit. It's really noticeable in the 4th image.
@CrazyMoon thanks pal! i am trying to go for more of a heroic look and impliment a little bit of a style hwoever if you think its off ill gladly adjust the shoulder proportions adn some othe rproportions here and there!
Do you happen to have any in-progress shots or WIPs you can show us, to see your progression through some of these? I am particularly interested in the 4th one down in this image. Your presentation of these is pretty fantastic.
the last few, it looks like the statue is on vacation and taking pictures for post cards. All jokes aside, compositionally I like your earlier iterations better, specifically the 6th post. IT has a much better sense of scale IMO.
No there are 4 main feathers baked separately, and then positioned in a specific pattern that i had already tested in zbrush. Just in case i have to change things i've left enough space in the UV for a 5th feather...mainly for coloring purposes
that 5th one is the last I've seen. The whole black thing didn't really connect with me, but I'm sure it had a point. I watched them all in one sitting, with mini breaks to code a project I should be doing.