I was overjoyed at this release. The great thing about this release is that it's geared specifically at the game artist, with a heaping of additional features that any game artist would love. Here are some examples of it's capability, both with game content and pre-rendered scenes.…
Hi Render, maybe you can implement something from this stuff.. I'd like to see transfer of UV from hipoly to lowpoly for example.. missing this :) -- UV Layout-- This program was split off from the Surface Toolkit.... Thanks to the guy who coded the TV drawing routine I'm using.-- please email me at…