making pleasant UIs for TA tools takes lots of time. That's probably why so many tool interfaces look like a button garbage dumps. Other than that...why's my sound not working?
They can but routine-clicking is something to be, at the very least, conscience of. Myself and the 'oldschool' polycounters will be use to its current function, but I do recognizing that this way of interfacing with the site isn't what the standard is across the internet.
Grimm_Wrecking sdvxform has that shift uv's by one thing you are looking for, a couple other must have tools in the interface as well. http://www.creativecrash.com/maya/downloads/scripts-plugins/c/sdv_xformuv--2
verm: All dvi are digital, DVI = Digital Visual Interface. You just need a dvi-d to vga adapter. If you got the official microsoft vga adapter then that has a gender bender if it's needed.
You have your personal settings set to retarded. Go to the top of the page, click User CP, on the left click Edit Options. Scroll down to the bottom and change "Basic editor" to "Enhanced Interface".
Thought that ... I dunno, I dunno what I thought I don't know what I'm thinking or doing ... built model using various small pieces/elements many elements are duplicates. UV unwrapped so now many duplicate UV's. I was concerned that overlapping normal maps might interfere with each other or something cause normal maps…
My Name is Nick McVey I am a User Interface artist working in the mobile games industry, My portfolio can be seen here nickmcvey.com Let me know if you need a hand with your project, I can be reached at nsmcvey@gmail.com
Well after a few hours off learning the zbrush interface :) ), i made a quick model. It's the back support of a sci fi bench from dead space This is the bench, i made it in 3d max and brought it in zbrush, the mesh in the first pic are the cushion's you see on the model
Hey all, Looking for an experienced UI artist to join the team. We're deep in production, and looking for people with Unity/NGUI experience: Check it out: http://careersearch.ea.com/california/art/jobid7410022-user-interface-artist-jobs Thanks, -abm
for those of you who have trouble picturing what I'm trying to do: basically I want to combine the brush interface like the one of the hair and fur modifier with the possibility to grab the handles of normals in the edit normals modifier