Yeah, try to focus on drawing without using the soft brushes. Overuse of such a tool is sort of a "trademark of the beginner," like the smudge tool (though many professionals can use it properly and well) or filters. However I would say it is a splendid start and of course encourage you to carry on. Draw from reference,…
I'm working as a concept artist on an indie project now. One thing I think is important is to draw a few pictures of each environment. The first one I try to keep simple and basic. It has all the things I know I want to be in the level, and I do color scheme and structures/ecology. From there I break out elements or make…
^^ Great for masks Never leave the raw image with the black backgroud, always make the background a green colour that blurs with the leaves, otherwise you can get horrible fringing in the mips. Also, try to fit the uvs/polygons as close to the branch shape as possible to cut down on the number of pixels you are testing…
Now fill those draws with some clothes and texture this bad boy up. Have some clothing draping over the edge of the open draws and put something on top like a photo frame or flowers. It's a great start!
how would i go about requesting a 3dsmax modifier that i think could be fairly beneficial/time saving? i'm aware there are some tech artists here who could do it but i don't know any of you well enough (sorry) to ask personally. and i feel like if i post it on the autodesk forums it'll just be lost in the noise. what i…
Hi everyone, I have a slight dilemma putting my portfolio together. Basically, I have been working as an illustrator for a few years, with some authorial/editorial illustration work as well as stand alone drawings which I exhibit and sell, but recently have been focusing on learning 3D Game Art and building an…
Okay guys, I've found a way nonetheless, if anyone want to convert triangles to quads in sketchUp you should do these things: (examples are in attachments) 1-First of all in sketchUp try to use your draw tool to make reasonable quads for your model. 2-Use Groups and Component a lot to separate shapes, this create new…
Not sure how specific to Environment Art you want this list to be but books on Architectural and Design theory are extremely important. Also, the Uncharted 2 Art book only has one chapter devoted to environment art, the rest is mostly character related art - still a great book though despite that disproportionate balance.…
hey Jacob sorry for the late question but i've only just seen this now. How you do determine what type of UVing your going for with buildings, with the way unreal does its rendering 1 mesh = 1 draw call and 1 material = 1 draw call wouldn't it be easier having the outside and inner walls as one material to reduce draw…
unfortunately this is not inherently obvious to everyone. It's a big problem I had personally when first trying to get better at 2d. everyone just keeps saying put time into it, time time time. That's great, and true, but some time can be spent in more productive ways depending on what you are doing to progress. As for me,…