Hi everyone! I just created an account here to post a WIP of a project I have finished for my 3D Soft Modeling class. I am entering my model in a contest just to see how I measure up to other artists, but any feedback is appreciated! It is inspired by a 1970s Chevy Impala but with a futuristic, cyberpunk style, and I used…
WIP "Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
Hello, its the basic PS hard round brush not soft round, no adjustments were made to it, so it is standard across all PS users Specs were updated above, and i upgraded from 1700x
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Hello friends and associates, I am working on a sword for a VR game mod, and I've opted to mirror and weld one half of the sword so I can maximize pixel density in the materials. This is the first time i've ever made an asset with baking where I didn't just lay out everything in the UVs with no overlapping. So of course,…
Tracy said that she knew it was a setup to use her powers. She had the choice there to use them or not and she froze the guy. She probably didn't realize the consequences of what she did but the Tracy character is one of those devious always has a reason type characters. So I'm sure she's got a plan for getting out. Also…
That's an improvement over the first one! I was watching some video and I believe it was Noah Bradley's, very talented artist, he said the key to dramatic lighting is to make everything else dark so even slightly lighter areas will seem very light by comparison, that way even the slightest value change will make it pop…
Cool little scene, I love the simplicity and style of Mirror's Edge! Drew posted a great reference image, it offers some insight into some major things you're missing. The image doesn't look very grounded and there's little to no directionality in the lighting. Two major things you can try to help you: * Motivate your…
To start off I'll post my progress and development of the two key levels in our demo thus far: * the Sewing Room, where our player character weaves fabrics, sews clothes and dresses up in preparation for battle * the Silken Forest, the tutorial hunting ground for the player to harvest crafting materials for making fabric…
The hard edges all appear to have matching UV splits so that doesn't seem to be the issue. Increasing the texture size captured more details but even at 8k there were significant baking artifacts. It appears that the pixel density is quite low in some areas and this means there's a limited ability to capture the relatively…