@Kanni3d Thanks! control loops + subdividing got the job done. The only bad thing is having to delete the extra edge loops created by turbosmooth manually.
You're correct, "Shade Selected Faces" is bound to the F2 hotkey by default. My problem was that, even with this box checked, the faces won't shade if using a Hardware Shading preview with the D3D viewport engine.
The shoes are really ways to big/deformed, and actually don't look like real feet could comforably fit inside them. Otherwise not bad. P.S.: the upperlip is a bit stiff and too strait.
Would you bid your top rate right away or would you start with your "best" offer. Potential client is one person who own an Objet24 for small scale toy parts printing. Not a boutique, just a home based dude with this printer.
Thats pretty cool man. I see some artifacts, but all in all not bad. Anyway for the user to rotate the model in flash? So if I use that plugin in Blender, I just paste that script in a flash file?