If I render from frame 1, there's no delay in the render starting. If I render from frame 1000, Backburner takes about an hour to start spitting out frames. It just say's "Busy" and all the cores are running at 100% on the farm. I've never had a problem with this before! I have no idea what's going on... anyone ever…
jeffro: Unfotunately I don't have my Walking Dead comics since moving, so I can't reference it. My version is loosely based off the show, and otherwise just making it however I want. So I don't know if that's lazy or artistic :P SaferDan: I'll try not to disappoint! cdevens: I am currently dirtying it up :) Stormie:…
Danke for the reply. I am mainly a lighting and rendering guy, I love technical challenges/optimization the most and that is why I am interested in your project. When you mentioned rendering times, my eyes lit up. Anyway, my portfolio has archviz and videogame related 3d since I used to work for a large videogame corp.…
Thanks for this cheat sheet. Might come in handy. What I was talking about in previous post: Combined material with mask. You can see a bit of thin film, gradient from pink to green (from sides to center). Reflections are not too bright and sharp. You can see inside parts a bit better. Simple material with thin film. No…
Google complex game prop. I did and there are loads of examples. This part of the forum is where you present your work. Instead try the link below. Technical Talk Ask technical questions about 2D/3D software & techniques & hardware, share shaders, scripts, and new software.
It seems like the general consensus is to either just stick with the current programs or spend time re-purposing them to fit our needs. This is a little disheartening. @PolyHertz I completely agree with you there. I have yet to see an app that can fully let you drag and drop and build out your own custom UI like modular…
If you can find it there's a GDC talk from a few years ago about the crowd from planet coaster where they use similar techniques. Gnoop, in this context a texture is simply a structure for holding data that the GPU can access in a very efficient way, there's not really any difference between a 4channel 512pixel square…
While I do agree that hardware-locked licenses are awfully annoying, I honestly don't think that the argument of being able to install it "at work and at home" has any weight and just makes the conversation we are having here more confusing that it needs to be. After all, a studio is not supposed to allow you to use…
I've been to a few GDCs in the past, and one thing I can tell is, talk to EVERYONE. I don't mean the booth people, but the people in line with you, the people fooling around on demo consoles, the people camped in the Pavillion lounge...every single person there is connected to the game industry in some way. Ask to see…