From what I can see, you can definitely remove a lot of edge loops, since you're going to use a normal map, take advantage of it. You can bake the little details like the bevels on the handle into it. Any edge loops that aren't changing the silhouette can be removed. I would also make the blade into a separate mesh rather…
Yeah I've tried the UI texture setting and it still doesn't show up either :P I've uploaded the normal map to Photobucket, so I've had to convert it to a jpeg for that, but the file type I'm using in udk is a tga. I know there's some orangey yellow 'bad bits' on it but I'm not worried about trying to remove these until the…
I have animated some of my materials by mistake and I would like to remove all of the keys. When I remove keyframes by entering the 'controller bezier float' windows that pop up but some keyframes are still there(according to the material itself the settings are the same throughout the animation even though I can see that…
Thank you for the advice guys, I've shortened the arms and torso a bit and removed poles around the chest area. I've fixed it so I've got less of a "hot spot" at the side of the neck too. It seems most of the loops in the face are key ones so I couldn't really remove many of them. I don't think it looks too bad now but if…
It would be great to work out a way to keep all the 3D data/information coming out of photoscan, without reducing it to a 2D flat image. I wonder if the same workflow used to "clone" the image in photoshop (to remove seems), could be used in ZBrush or Mudbox, to clone 3D sculpted detail, and remove seems... A mixture of…
you can remove\change the shortcut by going to: Customize> Customize User Interface Group: Main UI Category: Selection Action: Smart Select (click on it and then click on Remove) Goes without saying from these dialogues you can change pretty much anything you want. just click on the list of actions and start typing the…
update with demo: Online demo (without clipboard support because that is not permitted in the online FlashPlayer) http://renderhjs.net/bbs/polycount/textureRipper/dmo1/demo.swf I guess this a quick way to show demos in between of the bigger *.exe releases as they take more time to wrap and create. Controls: drag 2 line to…
Well what stands against letting assets not rotting away on a harddrive? Take a look at Turbsquid. People are making money there. Please show me the definition of AAA too. I'm curious if it's on Wikipedia or a dictionary. Thanks. If an Admin tells me to remove, I will remove. :) EDIT: Just about AAA. You throw around with…
it gets better than that. just select an edge or loop of edges and ctrl+backspace to remove both the verts and edges....one of my favorite tricks when creating hand-made LODs. also useful is setting your own shortcuts for selecting edge loops and rings. using preserve UVs and what not it can be very quick to just eyeball…
This is for the Eat3D mini environment contest. I am having trouble getting the rock wall of the cell to look decent, and other than lack of experience, I haven't a clue what I am doing wrong. Any advice/crits are extremely welcome. I am going for a prison cell with the feeling of the small cell from Count of the Monte…