The easy way I can think of is with particles, but standard particles tend to spread out more than you want, like physical smoke does. So... Create a spline path for the smoke to follow. Create a super-spray about the size of your smoke stream. Create a "Path Follow" force and bind your super spray to it. Now you're…
So I have a solution, but it's imperfect, and would likely do better with a different mesh for the skybox. However I do have a bright moon texture that follows the light, though it sometimes needs a little adjustment to match the light's position accurately, so it is not suitable for dynamic night/day environments. :/…
When I gave a game art course, I first looked at how closely they followed directions, because adhering to tech standards is extremely important in a studio environment. Next I looked at how well it was made (UV efficiency, edge flow, etc) and thirdly I looked at aesthetics, how good the asset actually looked. But you'll…
I'd attempt to achieve a version as Lucas suggests, it helps make the colors pop and that gradient technique can be done to everything shown. It would really look great if you managed that, I would also suggest alternate rows of the leaves so variations that possibly follow the gradient from the peak to the base. So say 3…
it perfectly fits the character, its a dumb creature controlled by a gnome, i don't think the brain is breaking that idea at all, i can understand people beeing offended due to their believes or religion, but this is a whole different story and has nothing to do with not following the style. and of course a community is a…
I followed the details in the documentation provided in the red link of the Troubleshooting message. It runs fine now and the message is gone. Until now I've noticed Painter spewing out that same message about the TDR being too low and i never really knew what that was about. I suppose the value makes such a big difference…
New Updates are coming in the following Days :) So I finally added my own grass :) . The trees that are placed in the scene are still placeholders but will be updated in the following days. I also added the alley wall which I will break up with decals and ivy later. The street has now some dirt and puddles but I still need…
Unity is pretty good for both 3D and 2D development. If you are comfortable with scripting, you will be able to do pretty amazing things. For 2D, i recommend checking the following: http://forum.unity3d.com/viewtopic.php?t=8451 (originated from here) http://www.unifycommunity.com/wiki/index.php?title=SpriteManager…
Bit of an update. Added some more muscle definition. I've been trying to follow the concept more closely but there's still a way to go. I've posed him roughly following the concept to try and give him a bit more life. I've shortened the middle section of the leg, but it might not be enough. The feet are starting to look…
Man, I would follow the hell out of that paintover if that were what I'm going for. But I'm actually planning on doing maps and stuff for a semi-realistic rendering. I tried out the original color scheme, but I feel like this one's a bit better; the red hair seems to frame the face better and stand out more: And I…