You have to change the code of the CSBevel class in misc.py to this: class CSBevel(bpy.types.Operator): bl_idname = "mesh.context_sensitive_bevel" bl_label = "Context Sensistive Bevel" bl_description = "Context Sensitive Bevels and Inset" bl_options = {'REGISTER', 'UNDO'} def cs_bevel(self): mode = itools.get_mode()…
https://www.forbes.com/sites/insertcoin/2019/02/13/in-an-industry-of-imagined-corporate-villainy-activision-blizzards-layoffs-seem-uniquely-cruel/#49c2c8716f1f It doesn't really look like devs were really affected at all. Seems like they're trying to increase dev teams by 20%. It sort of makes sense. They lost Destiny and…
Because they dropped out from doing actual episodes and they slipped back into becoming stand alone expansions, with more features and content going in to them than originally planned. It works for Telltale, since the structure of adventure games don't require you to make a game full of content that you'd need for just the…
Yeah I like perforce, I sent the devs some feedback when they asked for it a little while ago and they e-invited me to a Perforce for Game Devs webinar: https://www.perforce.com/webinars/game-development-best-practices It's also free for small teams and integrates well with Git so you can use that workflow too. I use SVN…