For every clever innovative indie game there's a dozen that are just as generic as their AAA counterparts that can't get publishers to take risks on them because they've got terrible games and ideas not because they're not mainstream enough. Most indie games won't see the light of day and they'll want you to work on the…
Yes, it would work in a lot of cases and if you constructed your models accordingly. However, if there's no good reason to completely deviate from the standard workflow (quality, performance, workflow speed) don't. The tools are built around and for the standard workflow. It just sounds like the guy doesn't understand the…
I know someone who got his break over 10 years ago using Poser 3D models to get his first gig. At the time, Poser wasn't very well known, and he managed to get a job at a start up company in 2000, and he now currently holds an Art Directors position at a reputable AAA studio. Karma doesn't always work.
Last year I took a "safe bet" over a really great AAA opportunity doing all sorts of stuff right down my alley, mostly because of my concern over contract lengths. I ended up being pretty unsatisfied with my decision in retrospect. So I also agree with the others here, pick what you'd enjoy doing more.
But 40k for a single character somewhat is. Uncharted was ~37k if I recall correctly, and from what I've heard it's a freakishly rare occurrence to have a poly count that high for even the main character. Resident Evil is about 15k, which is fairly reasonable for a AAA game. Also I think the second prize needs to be…
Little update with the groom. I wasn't happy with the hair I'd made, even though I knew I wasn't finished, I just didn't like it. So I dug up a messy ponytail I made a few months ago for the Ada metahuman and just bound it to the Jedi mesh. It worked great, so I just made some tweaks, made the fringe a bit more sparse and…
Hello, I'm just giving my two cents on your questions so take that with a grain of salt as I'm not a professional in this field... more like a junior level. There are people who may give better advice due to their years of experience but we all start somewhere. 1.) First off, have a passion for this field because you will…
Hi! I found Game Jams to be a good opportunity to learn and find new areas of interest/fun. One of my favorite jams is Ludum Dare. Doing compo, you have something like 72 hours something fitting the theme, from scratch. Switching to the Jam category expands timeframe, allows collaboration and use of existing resources. I…
Hi! I'm a self-taught 3D Artist and I've been learning about Props and Hard Surface modeling for almost 2 years. I'm currently looking for a job opportunity at a AAA studio, but I have no clue on where to find work offers, also I don't know if I should have more pieces on my portfolio and maybe stop focusing on props…