So, I've done some googling in the past, but mostly come up dry for what I want to know. I though maybe there were some polycounters with more expansive knowledge that they might want to share. Games these days have post-processing that lets us make tweaks and modifications to the final frame. The kind of stuff I've seen…
Hello everyone. I spent my spring break learning zBrush and xNormal. I did a tutorial and I *thought* I understood how to do this. Clearly, something is happening. So here is my problem. I made a high poly sculpt in zBrush approximately 1 million polys. I duplicated it, and decimated it to 248 polys. I now have a high poly…
Hi! Sometimes when i bake the curvature map is empty, completely black, why? The other maps bake properly. Also i suggest: _ a specular map that is the result of multiple maps _ an UV Snapshot map to help for the texturing work _ to not bake and add a warning if the low poly has no UVs. _ an option to generate a low poly…
I beat it today - according to Steam it was 10 hours, which isn't that bad, though it definitely felt like less. The real OP one is Switch, since if you combine it with Bounce you basically don't have to worry about enemies fighting back 90% of the time. I used Get( Bounce(), Switch() ) to great effect. The real fun one is…
On UDK I got 70~80 skinned meshes on screen chasing the player (1 player 5 bones, NPC 3 bones instanced). Each mesh was about 470 tris. Environment was about 13k. One texture (1024x1024) for the environment, using a UDK made lightmap, one texture for the NPC and one for the character. With Unity there's so much you have to…
Thank's all for your feedback guys, and sorry to have taken so long to answer. As i am doing this as practice, i have moved away from the Mig-31 and set my sight at something i'd be able to photogrammetry scann, the Mil Mi-24P, wich is an other machine i really like. I went to take a few (about 1500) shots of the exterior…
PIXEL8R is a tool for Substance Painter and Designer, which produces pixel-perfect pixel art of any style! This isn't just a simple image converter. You really can paint each individual pixel. It even lets you make perfect textures that aren't powers-of-two! Watch the Showcase Videos, especially the new features in v2.5! 💖…
I've been working at a VR training company for a little under 2.5 years. We got a new manager who decided to let me go because he didn't think my animation work met his bar, and there was only budget for 1 animator. Before I joined the company I was trying to figure out what area of 3D modeling I wanted to specialize in,…
Hey there. I'm building a desktop PC to use as a personal 3D/CG workstation and was hoping to get some advice from those more knowledgeable than myself. I want something that can run typical industry software like Maya, ZBrush, etc with ease. My current build is: PCPartPicker Build CPU: Intel Core i7-4790K 4.0GHz Quad-Core…
3D - Modeling Artist (m/w) Die LO Products GmbH hat sich als technischer und kreativer Dienstleister in den Bereichen der entwicklungsbegleitenden Projektarbeit, Migration und Support von Virtual- / Augmented Reality Installationen und Anwendungen etabliert. Fuer unseren Standort in Wolfsburg suchen wir zum…