So you are saying that this pricing information is not clear enough? http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190#batch What else you would like to see there listed? Each product have its own page (look into Products in page menu, thats first option), for example: - Houdini Indie, which…
This looks really good man. A couple of pointers from me: - Scale adjustments you've made are good but I still think needs a bit more work to sell your audience. Something like an old car, the back of a person would help sell it, or anything else that we could relate to in terms of human scale reference. and while these…
Hmm i understand your later points and i didn't think anything much else besides how much they ooze with familiarity. That brings me to another question about how informed consumers are as far as gun accessories goes. I'd assume most would know a scope (http://www.gunshopfinder.com/trijicon/trijicon_acog_ta31FRMR.html)…
Without seeing how you line up your high- and lowpoly-meshes, seeing your UVs and what settings (and in ZBRush which techniques) you are using for baking it's hard to tell. Spontaneously this could be a UV issue. Do you have overlapping UVs at the positions where the artifacts occur? Did you make sure that your topology is…
I've updated my demo reel: [ame] http://www.youtube.com/watch?v=_9M0LBncEkM[/ame] I shortened up the intros to each character, and taken out the "typing effect" for the details on each character... I also added the uvs in the intros. So, I'm wondering if this looks better than the first version i had..? and also im…
So today was not as productive as Id hope it would be. I tried to do a first pass on the walls and ceiling but I decided to scrap what I had because it did not look right, so im going back, finding more reference then trying again. But I did get some good ruble rocks as well as crystal rock stuff so thats neat. Tomorrow…
Jessica and I talked about this but I said I'm going to post it to her thread for others to read: While you're reusing some geometry to build a complete asset, I challenge the idea that this is modular. What is modular about this is what I've already said, you're split the asset (the bridge) up in to individual elements…
Update and a question. I've been building my game model and smoothing out some of my edges on my high poly model. After running a few test transfers I've got some less-than desired results. The edges look great from the Maya map transfer but everything else doesn't seem to take as well. In xNormal the edge have seams, but…
I don't think you could make it any more obvious that you are J-Century. Why not just speak for yourself rather than write in third-person as if you're someone else posting in his defense? Just because people don't normally bother to crack down on these issues doesn't mean they're okay; ripping models is clearly reverse…
I really like what you've got so far. Great progress! My critique would be on what I see in the third image. The fire extinguisher box seems relatively untouched in this very dirty world other than the paint being rubbed off. I think it would add a bit of story as well as visual interest if maybe the glass was broken and…