Might try one of these as well - boot cd that makes a virtual Windows environment. Really if you get any kind of boot disk with a virtual environment you can just plug in an external hard drive and copy your files over. http://www.nu2.nu/pebuilder/ - Bart PE http://www.ubcd4win.com/ - Ultimate Windows Boot Disk There's…
Hey Michael, nice concept, you have done well to shield the backdrop so it doesn't need to be modelled while still keeping plenty of foliage visible. To be honest I prefer it like this, it creates a feeling of mystery as to what's over that wall. Is there a reason for the red stone? Is that where the ruins have partly been…
o hello it's time for another WIP thread This time I'm basing myself off this concept by Seesha Plekhanov: https://www.artstation.com/artwork/dOy9bw Trying to stick to the concept as close as possible while going for a more realistic style. This is currently making the rounds on my Discord servers for feedback, altho I'm…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
For some reason the lighting on one of my pieces is acting up. I've rebuilt a bunch of times, made sure I have no overlapping or inverted UVs (for the lightmap). The pieces I'm referring to are obvious. All I did was replace the normal map and color_ID in Substance, so every color is exactly the same. Diffuse showing that…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I haven't posted here since the early 2000s, but lately I'm revisiting a project that I was working on around then, so I felt it appropriate to share here. Decided I'd start a thread to share the new stuff I'm making for The Wastes, which a billion years ago began as a HL1 Mod called Wasteland Half-Life that has recently…
https://www.artstation.com/adamjknight_3d Ancient Battle Blog 3 - Bridge Architecture - Hey, it’s been a while hope you are all well. Sorry for lack of posts have been finding a new home for more than a month, have been very stressed moving in these interesting times. This post is focused on the bridge kit, a complex part…