Looking at max channel infos, on a 8066 vertices sphere mesh. mesh : 419kb vsel : 32kb (don't know what this is) alpha : 193kb illum : 193kb vc : 774kb map: 294kb so alpha+illum+vc = 1.13Mb total : 1.86Mb More than half of the model weight is dedicated to the vertex color and alpha, so maybe that's what they mean by heavy.
Brill, Just found this old thread where I'm experiencing the same thing that sogun experienced. http://www.polycount.com/forum/showpost.php?p=1931099&postcount=253
If any of you are wondering what Rengar looks like now, here's the link to my Illustration of the new Rengar VU I am making. http://polycount.com/discussion/193500/riot-art-contest-2017-rengar-visual-update#latest
An encorche study that was a bit rushed. c&c welcome, I will have to work into it some more but could do with feedback on where the muscles go and where they connect. It would be good to understand this and I could then give my photoreal head; http://polycount.com/discussion/193709/photoreal-head-self-portraight#latest a…
fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
Hey guys, I'm back. I got an animation rendered out and posted on youTube. It's not the greatest quality - I messed around with SoftImage's render settings for at least an hour and I still can't get it to look pretty. The animation is supposed to be a mindless wander - no living in sight to eat, so it just kinda shambles…