This is probably a simple problem to fix but I cant seem to find an answer on google anyway I have a mesh that I have set keyframes for each camera movement and zoom animation. But when I click the red icon to render a png image sequence it only gives me the option to choose a folder but doesnt let me start the render.…
Hey guys, I have just finished building my game in UDK and I have fallen at the very last hurdle. My game works fine in the editor mode but crashes in the packaged version? Upon launch I can play level 1 (aka my GFX movie) no problem, but when I go to launch level 2 (my udk level) it crashes with the 'BUILT with UDK has…
Hello, I am very new to everything other than texture painting, but I have learned how to model things in Maya 7 at school. I had the intention as a summer project to create characters for a game called Age of Pirates made by Akella. However, I found out that appariently in order to mod the game - you have to use maya 4.5.…
finished the caldwell test model textures! This took a bit longer than intended, but It's about as good as something like this could get. texture sits at 128x128 with 16 colors total (was expecting to add a few more shades but never did!) Your browser does not support HTML5 video! https://i.imgur.com/dtU8Lbm.gifv Let me…
Congrats on the interview, and hope it goes well for you! We have some estimates here on our wiki, with links to more info http://wiki.polycount.com/wiki/Freelance#Freelance_Rates Personally, I would highly recommend this book. You can usually find an older version for free in a library too. Graphic Artists Guild Handbook:…
I haven't looked into Fusion. My only experience with CAD is with SolidWorks which was awhile back. I was considering Rhino as an option. For Maya I would only use it to do the retopo work then bring it into Painter for baking and texturing, as the low doesn't need to be 100% accurate for what I'm doing as this version is…
This environment is a collection of large-scale concrete viaducts and bridges created with the Unreal Engine. Every asset in the kit was made from scratch—no downloaded assets were used. I originally built this project to experiment with the new spline tools in Unreal Engine 5.7, and a modular bridge system felt like the…
For those who requested to see the finished model here are some renders. I'll be honest I totally forgot that I made a polycount thread on this project and never got around to posting any updates. In addition, I am please to announce that after so many requests to have this model 3d printable, a version has been made. It…
I gave it a go, you were right that it was a bit sharp in the cutoff. I was originally fine with that, but after fiddling around with it, I think I prefer your version. Also adjusted the eyebrows a bit, gave them a few more light brushstrokes to break up the shapes
Looking promising. Note how in the concept, the bright yellow leaves at the top merge with the light background to open up the frame (could perhaps be argued if they are necessary at all). In your version, they are on a dark background and the brightest thing in the picture, drawing the attention away from your subject.