By scale I mean for example making smaller bricks or a bit squeezed/stretched ones for clamped brick wall material. So yes scale in UV space. in all involved patterns and noises in sync. Otherwise you mess the nature of details. It looks totally different , never same realistic if you scale just X Y in brick input pattern…
Hello I've been creating some assets recently as practice for a future VR game we're planning and I've been struggling to understand what workflow would be optimal for this. There's high poly to low poly baking, low poly to high poly subdivision to low poly baking, low poly with bevels and weighted normals to baking, or…
Well, yea, it's now up to C-suite to decide what is less expensive; paying their art/development teams as per usual, or using generative AI and taking a... now I'm totally guessing here; maybe a 5-10% potential revenue loss. Or at my work; paying the devs and also taking the reputation hit. Double whammy, wheee! I wish I…
When you look at this scene you created does it feel - used ? or lived in by people, employee's, customers? the usual things like napkin stands that are usually present menu's + do not seem to be present, i know this stuff takes a long time, this is why many mention that references guides and collecting and or studying…
Vig: You can drift into a dream within seconds so unless you don't sleep at all you're sleeping long enough. Recurring dreams? Oh, yeah. Loads of 'em. Of course there are the "nude in public" ones, where I dream I'm wearing just what I wore when I went to bed and am in a public place, having to sneak home. From what I read…
Thanks again Eric. You're probably right that the back of the headstock is too clean for the rest of it. I think I didn't prioritize it since it's the back. Consistency can be the sort of thing to need pointed out. I imagined this as being cleaned off regularly and still in use. The paint chips and the oxidation on the…
Looking good so far. Not sure if you're planning this way, but it usually helps to model & UV & texture single repeatable elements. So at this point you would only have 1 window modeled, and be iterating on that. Rather than having multiple copies of the window. Then once that window is done, you can duplicate it around to…
I'm not an expert when it comes to 3d model but I'll try giving out some feedback. I've noticed some models (excluding sculptures) have some triangulation already applied which usually is a last step when it comes to 3d modeling (that is if we're making a game prop), adding triangulation haphazardly can make…
Here's an example of a typical Clo/MD seller on Artstation : https://www.artstation.com/digitalcombine/store The videos shown by this kind of user usally go all the way to the final garment in MD/Clo, which is suitable for renders but not for game use. A proper game model would involve a retopology step (usually started in…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…