MDM sounds cool but it is new and pricey. On the other hand they've been targeting it at grads of other schools so one would think it might be a little more useful than the average program. Of course, I've never heard of any type of "higher learning" institute that isn't ran like absolute dogshit so nothing is guaranteed.…
LATEST PROGRESS: I decided to enter yet another contest. This contest, however, is for fighting games and there was no way I could pass up this opportunity. The character I chose to model is Oro. I started working on him last night. Blocking in some of the shapes and stuff. But my overall goal was to solidify the…
These guys occassionally popped up here I completed the worker units and I then realized I've never propperly shown the previous ones on here either D= Anyho here are my drone, probe, and scv... in very low poly pixel textured glory they all have sketchfab pages to match SCV Drone Probe
Nice work! " allowed to share the SFX files" Ofcourse you are allowed to release the SFX. I haven't looked at the code but for readability it helps to properly name the nodes in the Shaderfx graph if you havent already.
Face, Hair, Arm proportions, shoe shape/silhoutte. Go to SFM Lab, download the Overwatch characters from it, rip it via a SFM model loader, and make the fixes relative to the real game assets.
Check out my latest work at Behance: https://www.behance.net/gallery/236280877/Summer-Eternal-Analog-medium-of-a-Vinyl-and-a-Book I've also been active posting new work on FAB and Renderosity, links below: https://www.renderosity.com/marketplace/vendors/FV_Design https://www.fab.com/sellers/FV Design Artist profile on…
Some image dumps. I redid the uv's, Needed moire density near the face for the portrait. Not a perfect match but I'm alright with it. Trying to get Dota into SFM but no luck so far. Models have no textures so... Hero Cam Promo angles Maybe some paint touch up, hopefully some SFM renders before deadline, but i guess it's…
Thank you so much for the detailed answers! There is so much going on in the sfx world. I really have a better idea on how they work and what to expect from someone you are hiring. This is a super long guide covering a lot of "making of" several sound effects: http://www.epicsound.com/sfx/ Also, there is a lot to research…
Looking for new projects! I put together some SFX that didn't quite make it into my LD46 game. But I think they turned out great, think Mud Monster... https://soundcloud.com/mattdear/mud-monster-sfx