Hi, I'm new at Blender, and the transition from 3ds Max it's being...challenging. I configured it and installed a couple of plugins that mimic the 3ds max functionality (BlenderMax and Maxivz Interactive Tools) but I'm facing a super annoying behavior. (I've asked on the Blender subreddit, but no one answered me a few days…
Your lighting setup could use a bit of work. The rimlight is placed well but is too strong. The barrel and gas tube/tube magazine/whateveridc at the front are not illuminated at all and just look like solid colors right now. Your model and bake seem good. Could we get FPS shots? The gun does look smooth, props on that, but…
Off the top of my head.. Assuming there's no tile mask plugging the height into Displacement and Scale with a bit of randomisation should get you most of the way there You probably want to mess with contrast on the inputs, maybe a distance node to restrict where they go..
Put in the floating island chunk and worked a little more on textures. Need to add in more and chunkier grass blades at the root as they're not very visible just now. Seems to be some confusion with the petals and normals/tangents. I've randomised them a fair bit (randomly assigned each triangle of each bunch of petals to…