US and Canadian residents only Hi Everyone, We are a startup in stealth mode looking to hire an experienced freelancer, small team, or studio to create a prototype of our virtual world. We want to build an experience - not a game - that will require a stunning, high fidelity natural landscape that will be the star of the…
Hay guys, Hopefully you guys will come up with an easy solution. So I have this irregular landscape and around 300 houses(37 different models) that were placed according to a plan, right now they are all on the same level. I need to align them on the Z axis with the gizmo being where I want the landscape to intersect with…
Hi, Is there a way to force UDK to go to a lower LOD sooner with the landscape system? I don't need it to use such a high LOD as far as its drawing it atm. Anyone know? Thx!
I've been hitting a road-block with a multi-layered material in UE4, and now I'm wondering if what I'm trying to do is even possible. Maybe an Unreal guru out there can set me straight. I have developed a material that utilizes several material functions, and I'm using vertex colors to blend between the functions. That…
This is some lanscape studies i have done. I am not very familiar with how to draw landscpaes as i have never done them before so i decided to try out some fast paintings of landscapes to get me familiar with the construction of the environment itself.
When I am trying to paint textures onto my landscape I cannot remove them via "CTRL-Shift-Left Mouse Key" Any idea why its doing this maybe I have the wrong keys?
I don't have any professional experience in creating landscapes, but from what I gleam, a lot is the simple tools. Also like most answers to most questions, it depends. If you're creating a large open-world environment where the player can go anywhere then you use something like World Machine or some other…