Thanks for the feedback! I agree about the lines; I'm working on those! And the brush strokes, which I only recently started using. The cassette player prop is my latest work; I plan to continue using this technique. I'm very inspired by Arcane's style; I want to do something in the same vein.
Thanks for the feedback! I haven't been able to continue with it yet, but I'm going to make the changes you suggested and see how it goes, and then I'll continue with the high. That's right, I didn't put in the bevels yet because it was a bit of an initial block, but now I'll start to prepare it better for the high poly. 😊
Hello! Here’s another progress update on my blockout. I’m continuing to focus on storytelling and creating a lived-in, post-apocalyptic atmosphere. All props and objects in the scene currently use a gray material. This means they’re being used as visual placeholders—very close to what I envision in terms of shape, scale,…
Hello everyone. Made a character, I used simple bones from max to rig, each time I tried to load the character in the character editor it crashes. Strangely I can drag and drop it into any level without a hitch and works just fine but I just can't use character editor for it. Strangely I just created a box in max, rigged…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…
Inconsistencies in your checker pattern across texture seams is to be expected. It may just be a coincidence that the checker pattern in the tutorial doesn't appear to be inconsistent. If it doesn't cause too much distortion you may consider sewing those two edges together to keep the UVs contiguous in that area. Keep in…
Is this a render from Maya? What renderer? After baking, you want to make sure to NOT edit the baked normal map, nor edit the smoothing or UVs of the target lowpoly model. The baked normal map relies on preserving continuity from the bake process onward. Any edits can cause trouble.
@Eric Chadwick Thank you for the feedback, I really appreciate it. :) I agree that the lighting still needs adjustment to better match the reference, and doing a proper side-by-side comparison is a great suggestion. I’ve been refining the lighting continuously, but that’s definitely something I can be more systematic about…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…