Well we have no horizon in this world so the clouds would defintely not stretch perspectivly as they do on our world. The goal is not to have a realistic, but a good looking sky with nice colors and simple fluffy a little stylized clouds. but i agree on the size and i'll try to bend the uv space in the shader, maybe this…
. "Xbox One to Become More Powerful Over Time via Cloud Computing" this is what gamespot writes ..the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the…
@Obscura - Looking good! How do you go by with the clods? Is it a greypack with different clouds? Would you mind posting a higher res of the material? Would be really grateful!
I really like both compositions, the lighting is awesome. I prefer the first one with the cloudy sky. You could even push the scene more if you turn the sky into a approaching storm, with lighting illuminating the clouds. The small tent then looks like the last desperate shelter from the incoming snow storm. just an idea,…
Model looks nice, and the texture isn't bad, either. It'll be easier to give good advice and crits if you post multiple angles and a wireframe. But from this view, I get the impression you made the texture a bit cloudy to give the illusion of metallic reflection. I'd advise against making the colormap clouded, instead…
I'm thinking about doing a partly cloudy sunset setup. Something that has cloud breakup for the sun cast shadows and all the interesting color shift that happens at twilight. I've been looking at Alex Roman's "The Third & The Seventh" for inspiration for composition that I think could be interesting as well. Here are some…
Honestly after uploading it and looking at it more I think your dead on with everything. I really like the idea of the suspension bridge made out of earthy stuff, bamboo, vines etc. And the lighting is really not helping anything at all, would you think a cloudy day with the sun peaking through the clouds a bit would help?…
Hi Polycount! I’ve spent the last year obsessed with a single problem: Why do we need to take 50+ photos and wait for cloud processing just to capture the surface of a brick or a piece of wood? I’m developing Nack — an Android tool that uses Shape-from-Shading (SfS) to reconstruct geometry from a single flash photo. No…
Better to do it without shadows at a cloudy day but not totally overcast . With ovvercast you will constantly have non enough light for f11 issue, So it's a best when it's still sunny but the sun is behind a cloud . Still there are options now . Agisoft delighter , a free soft for example. Don't expect it to be always…