Hi Bugo, Like kodde showed, Maya does dynamically choses the 'shortest edge path' between verts when ngons are deformed. However if you have a 'static' mesh in a tpose looking fine before triangulation, applying a mesh>triangulate wont change the surface (no edge flips), it will just make everything into tris. In that…
Well, casual game - Make a simple "cookie clicker" where you water plants and they automatically grow, flies attempts to eat on your plants thus destroying them so you need to swat them away, once a plant is finished you need to click on it to collect it. Then you could throw in powerups that water all the plants,…
As LoTekk said. There doesn't seem to be any focal point. Your lighting also doesn't help much either. I would recommend deepening your shadows for example at the roof of your cave. Try getting rid of most of the light in your crash site tunnel and having only ambient light from that fire flickering down the hallway,…
Ah, emissive lights. This is your problem here. I would not use it for animation if possible. Emissive lights produces lots of fireflies and artifacts by design, and takes eons to show a clean result. It is nearly impossible to use it in an animation without flickering. I unfortunately haven't rendered with Cycles for a…
Out of all of them I think the 2nd one is the better. Even with that one specifically I would work on the flickering lights as the timing seems strange. Maybe instead of flickering you could show the slow powering up and down of it. The overall sense of your scenes had one glaring thing...no scree on the streets. Scree are…
Nice. Based on some of the reviews on Amazon, people say the recent Diamondback is an easy clicker. I'll look into it more. I also saw people saying the same about Logitech's G400S, another one I'm considering. I guess I can look around on PC gamer forums for similar threads, since 100k clicks per day is a thing for them…
That's a good point, JordanW. However I think there's been a bit of a crossover here about what is a "material" and what is a "shader". It will probably be different depending on the tech of course. When I talk about shaders, I'm generally not referring to simple stuff like making an existing texture input…
Hey Ryan, I've been using this for a couple of days and I'm really loving it! It does seem to me to lack a few features that would make it much easier to use and less... um, 'frustrating' in places! * My biggest issue is that once you start tweaking and moving splines around, if you touch any of the treegen settings, the…
Hey! Damn.. been a long time since I was last on here and funny enough its a similar project I am embarking on haha. Well Ill get to the point... I am attempting to make some modular building pieces and I know these questions are going to have been asked before so please bare with me and if you can point me in the right…
I am going to be posting here very frequently and I would love some feedback so I can grow as an artist. I just started a new environment. I have taken polycounts advise and work on a small portion of a house and really crank the details. I would like to render it out in ue4 instead on toolbag. Do you guys think it is…