Getting along with texturing. About 75% complete. Left is eventual wear on the paint and some sort of phase shift effect. I'm also planning on texturing the sword.
Keep it at 75% in the big creases, and fade the the smaller stuff to 25%. Rite now the small cracks look as deep as the big stuff so it flattens out a bit.
We're looking for an animator/artist who can expand on the base skeleton that we already have - the engine that we're using is best optimized if all animated clothing parts are part of the base skeleton, and it also has an upper bone limit of 75 - so we would need extra bones for a variety of clothing items to be attached…
Voting system suggestion: When you view an entry you are allowed to grade it from 1-10, 1 being bad, 10 being superduperawesome. Grade as many entries as you want (that in your opinion deserve grading). If everybody does this, all entries are bound to get more than at least a couple of votes, giving an indication of its…
If you replay a mission you'll only get 50% money the second time, 75% the third time and so on.. Here's my character. Not the brightest image though :D
"I want something similar to a cintiq...budget = $75" "How many polygons should a game character be?" "Maya keeps crashing!" seriously though, maya keeps crashing...
Metacritic scores are silly if you look around you'll see blockbuster money printing machines rated at 75 and below and 85 and above games that were commercial flops.
Hmm that'd be nice, thought I wonder if that 75% off CS:S is on there permanently otherwise it's normally £13.99, which is over $20 and if that's $20 then the new one would be more.
This has taken a great deal longer to make due to the back and forth with the client about specific details, materials, lighting and whatnot, but I'm about 75% done with the assembly: