I seriously thought I was using the 64 bit version this entire time... :( It's the 32 bit. I guess I will re-try to render with the 64 bit tomorrow. Thanks!
Your lightmap resolution looks like it's 64*64 or something. btw, wines grow upwards, they never hang like that. If it's a whole wall of them sure, but not just small pieces like that.
It works on a 3ds max 2009 64 bits version? I have tried it but max show me an error with a 32bits incompatibility. Could you compile a 64 bits version pls?
Some nice work but I'd have my doubts that you'd ever get that kind of texture resolution to work with if you're limited to 128 tries. Try cutting it down to 64*64 for the full hand-held treatment.
Also I'm getting seams on my textures even though there aren't seams on them in Photoshop. http://prntscr.com/6lt2ft I'm using a texture coordinate at 64 x 64. That's power of 2 so it should be fine right?
Are you using the 64-bit version? I know things like auto unwrap algorithms (in other software) give different results whether you're on 64-bit or 32-bit versions. Maybe this could be a similar issue.
if you are a student at university you get win7 pro 64 for free (along with other ms apps). just installed it on my home computer this weekend. but not for "main use" just to have something to test 64 bit compiles with.
Ive dragged the mzp file into the viewport and ran as administrator but It doesn't take. I get the x symbol on my view port. im using 2012 64 bit on 2012 64 bit. help plz? this script seems very usefull.