I honestly say that keeping up with the latest tech like UE4 and such is good for the port/resume, showing you can adapt. It will not make your art insta-good, though there are aspects that can enhance its quality if taken advantage of. If its one of your first pieces, why jump backwards? Like said 1000+ times already…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
Greetings Fellow Creative Souls, "STRATOSPHERE" (Looping) is this week's new release in higher-quality Ogg format. I originally created this track for people who make drone videos, but realized that it might sound really nice in open-world games, too. You can listen to it here:…
An old pal of mine since art school makes his living doing all sorts of realistic illustrations form something like medical manuals to something true art looking fantasy style book illustrations paid usually by certain steady by piece and quite low rate. It's a sort of sustaining job in between his oil on canvas time and…
And upgrades are basically what the UE4 licensing model is. You pay $20 once, you get the full engine and every feature it has at the present time, and if you want to upgrade to a newer version of the engine, then you pay $20 again for the latest build. There is no reason whatsoever why you need to stay subscribed every…
a few are higher for faking blend trees [20:43:51] James Nicholas Benson: the run walk jog and all transitions are 120 [20:43:56] James Nicholas Benson: but yeah its 30fps for almost everything [20:44:05] James Nicholas Benson: i actualyl talk about that a lot in my gdc talk [20:44:08] James Nicholas Benson: which will go…
With edge padding., dependent upon use case I'll aim for the most minimal space possible between each shell border that won't generate errors especially for complex hard surface UV layouts albeit UDIMs as well. Which initially I've in mind for a specific prop or part/s thereof to be viewed at close distances e.g. FPV…
I got let go a year ago and have been trying to find a new role since. I've had a couple interviews but nothing has materialized enough to support myself and I've been living off savings. I'm not sure if the reason I'm not getting call backs is my portfolio or if this is just the new normal now. Back in 2022 I was getting…
Name: Jake Zetter Location: Montreal (open to relocation) I've been a concept artist since 2020 and am open to new roles. I worked at gearbox for 5 years on Tina's Wonderlands and Borderlands 4 My Portfolio: https://www.artstation.com/jakezetter Email: jakezetterfilm@gmail.com
Studios use Maya because (practically speaking) it's the best DCC to build an asset pipeline around. Max is basically a dead end despite being objectively superior to both as a modelling tool (fight me :p ) - it's unpleasant to build tools for, the animation toolset has barely progressed in 20 years and they resolutely…