You are absolutely right KN5743, thanks for pointing that out. I went back and attempted a different type of chair leg that looks much more structurally sound. I also went and sculpted the flag and the low polys for both these assets are on the way along with the UVs. I also tweaked the lighting a bit more in the scene…
Looks like a good start. I think it would be a good idea to set up some lighting in here, even if its placeholder. The space just feels kinda dark and uninspiring right now. I like the reference, but i feel like the yellow curly bits, while fitting nicely in the concept...look out of place in your scene. I think it might…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
Hi Brian, thanks for your comments. As this is just a first practice it is for visual purposes only, but I would like to learn how to make game ready props so I should learn the low poly modelling techniques - there's plenty of tutorials out there so it's just a case of finding the right ones - can be a bit overwhelming!…
I think the lighting could use some attention. Right now the lighting is. . . well, confusing. All of the furniture (like the cabinet and cauldron) is lit on one side and shadowed on the other, which would suggest a directional light, except a directional light would/should be blocked by the walls, props and furniture.…
Yea I am not sure what I was thinking making it full bright... But you are more on track now than before so nice work =) Light 1: Fill light Just a light to boost the overall light level. This simulates light bouncing and makes sure that shadows are not 100% pure black. This can actually be a series of lights set to a…
Whatever the question is, you need to know where you are going first. So, what is the goal? An artsttaion render is one thing, gameplay is another. Will player be fighting in this corridor? Will they be traveling without fighting? Is there a mood you want to set? Tension before a big battle? Winding down after a big fight?…
That is a dust cover cap. The OP has moved it off to the side, as if the device is being used. At OP, the part you called a flashlight is indeed a flashlight, but it is not a visible spectrum light. It's called a "flood" light. It works similar to an ordinary flashlight but only emits in a spectrum that night vision…
Beautiful lighting man. It has a very friendly feeling to it. But one thing seems off: The light coming in from the oculus at the top is supposed to come in at a cone. But your cast light on the floor is EXACTLY the same size as the hole on dome, which looks strange and unnatural. Your cast light on the ground is too…
Update No_3: Okay so I think i've made some good progress, i've begun working on some lighting and post-process, and also made some particles(Cuz errbody luvs particles right?).I'm at a little bit of a fork wit hregards to lighting, im trying to decide between doing a day-lit scene vs a night time scene. I like the night…