Right now the larger shapes of your design are letting you down. No matter what medium and small shapes you add, it will feel off and hard to read. Use the ideas of the functionality of the pieces to set up the skeleton of the design. Consider using the locations of joints as visual focal points. Think about scale, and…
I like r3spawn's 3rd concept the most atm. I've been going through Craig Mullin's stuff and found this.. seems like a cool noob friendly environment. more of his stuff here https://www.dropbox.com/sh/bhrztlbn98c5ayt/S8I9-fflXG
Ctrl+W in photoshop to exit instead of Ctrl+S to save it does ask me if im sure i want to exit : but i have this bad habbit sometimes when something pops up while im really focusing on the thing im painting i dont take the time to read it xD and just hit anything and BAM .... i closed instead of saving ... ffffffffffffff
Sweet! :) Those are good ones! The profiles and data folder path editing will come with one of the new versions! And yes, just published the new update! It brings in more display modes for brush/tool lists. Click the new button to switch between them.Also you're able to assign custom colors to the groups by manually…
the reference I've used are more mythological creatures like..... http://images.wikia.com/castleage/images/e/e7/Serpent_Ancient.jpg http://images.wikia.com/wowwiki/images/1/1a/Sea_Snake.png http://images.wikia.com/finalfantasy/images/8/82/Ffviii-leviathan.jpg…
Seth that one is perfect, I love the derelict buildings. Makes me wish I did environments. Whoever keeps that one up has a much better eye for art than I. Personally, I use FFFFound!, it's a great site with a ton of interesting stuff.
Sounds like you're describing a color ID Map that is usually used by texture generators like dDo or Substance Designer. In dDo specifically, ween you mask off your texture to match a predefined color, it'll use that as a base for its generator, so like FF0000 is interpreted as 24k Gold for example. I've even made simple…
Another method would be to create the zigzag shape as a straight section with a lot of edges and then use a FFD or some kind of bend deformer to make it go in a circle
I have modeled basic furniture in 3ds max haa, but someone told me Maya was better so I thought I'd give it a shot. You guys are like pros so I'd rather get your opinion on which to use. thanks for the help everyone! anyone want to recommend other helpful well done tutorials for maya? is this the correct tutorial…