Hey, Recently I've been adding stuff to my unreal marketplace, and though I'm making a decent amount of sales I wanted to know what people would expect to be included in each pack. Currently I'm working on uploading various stylized assets to my store ranging from weapons, grenades, props etc which offers enough variation…
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
Hey, I'm not an environment artist, but I do make hair cards which follow a very similar pipeline. You're right that the reason you would want to follow the shape of the leaves is to avoid too many overlapping transparent pixels but as engines have advanced, the amount that this improves optimisation is negligible and so…
Heya - Without even attempting to understand the reason(s) why, I find it odd that all the "BoxSoft" results shown in the above picture are all showcasing incorrect shading (since the faces should appear completely flat, yet they all display some amount of shading artefacts). So perhaps it could be interesting to also show…
like iam717 pointed out, you're definitely being a bit wasteful with your polycount, lot's of unnecessary loops there. There is the same amount of scratches all over the helmet and that feels kind of unnatural. Also judging from all the scratches the helmet presumably has seen a lot of use and yet I see no dirt or grime…
lods are still standard practice nanite is amazing but it is not a magic bullet we still dont have enough memory for all the things because we fill it up with massive textures and buttloads of very dense meshes - you can't be lazier because you need to put more stuff in. a good lod is good for the same reasons a good lod…
Hey, I'm creating a game in UE5 for myself in the evenings. An action horror in the future. I'm currently working on mounting weapons on the heroine's body. Anyone know of a good tutorial on how to embrace weapon straps by simulation? ?
So I have a Subaru Forester and for the last 3 weeks the rear passenger side brake had been making a really nasty grinding noise everyime I would go to brake. Now from previous experience I had a good idea what that might be and that the brakes were going to need to be done, and the rotor was probably going to have to be…