Hey Adrian. I'm not sure if any of your pieces are quite at professional quality yet. You should probably just focus on characters, environments, or hard surface and try to become amazing at whichever one you specifically choose. You should find some professional artist's portfolios and aim for that quality, and also…
Nothing to see here, folks. Move along. No wait, you don't have to keep moving. Worked on the colour grading today. Looking Really heavenly and fall-like. Now looking back on this, I kind of strayed from the concept quite a bit. It turned out well, but I feel as though with my next project I need to put more effort into…
I replicate this too, and even tried every tspace in Handplane as well as Xnormal and Substance bakes and they all come out wrong. Unfortunately I don't think this will get a clearer answer without contacting them. This quote from a staff member is the closest I got: Same quote is also here:…
Lightmaps are stored in scene and baked lightmap data can be viewed but do not expect to import it, UE channel packs lightmaps so without some editor code you won't be able to even identify where in lightmap and on which channel your object is.. Lighting setup can be replicated.. If you have dense mesh and lights won't…
what do you see when you press "3" on your keyboard? do any faces magically appear? You could save your scene, restart maya, see if that fixes it. Could delete Preferences folder to clean up any possible messed up maya files. Try to replicate the problem again with a clean mesh and see if any of your modeling process does…
I think the the way concept version is sticking out bottom lip does a lot to sell her personality. What you've got going at the moment is working quite well, but if you want to really replicate the concept, the shapes of the nose and brow are a little different and cheek bones look like they could be a little higher and…
Thanks for the feedback tharle. In regards to the bolts I am not trying to 100% replicate what Phillip has already made, just using that as reference and studying the work flow. The bolts on my wall panel may be large, but the main point of this exercise was texturing. I modeled out the HP and baked it in about 3 minutes.…
Double post but... Does anyone know a solid way to either crank up the normals in udk / more so try and replicate how marmoset handles its normals / spec, because right now my scene has absolutely no information from the normal maps kicking in, and I know it has to do with the lighting... but there has got to be a trick to…
looking at it now i think i'm going to remove the lens flare altogether, and have the sun behind heavy cloud cover (see if i can replicate the overcast sun in the film by using a fog half density volume high up in the sky). This way i could increase the visibility of the main scene area without creating too much of a harsh…
Have you tried adjusting the Subdivision options? Its the small white box next to "add new subdivision level". In an attempt to replicate your problem I projected a texture onto a plane at level one then Subdivided to level 5 (using the settings in the picture) and the mesh painted just fine at level 5. Some pictures of…