While it is quite good in its arts, the rest leave much to be desired. Especially the game design from what little they showed in the video. It looks like a very generic linear storyline. Other than hiding from the police bots, she still has a goal to reach, and that goal can only be reached in a specific way. Unless I am…
It also turns off any deployables your team is using and prevents you from buying vehicles, but not from buying strikes. If you're using light turrets (which are good at helping stop flag cappers - whittling valuable health before their getaway), shields or mines, (or motion sensors, or any other deployable) they will stop…
Since you guys are still talking about it... This thread is adorable. We have had many in the past. They are an unfortunate positive and negative. I'm from the old days, and, allow me to agree. It sucks when someone steals you work. I know first hand how much bullshit this can be. If you don't believe what I say. ask Kevin…
To answers some of the points raised on the human characters... The two pics above cover only 4 of the player models, there are 12 in all, but due to limited time they are built from 4 basic models, 2 Human, 1 Dolphin and 1 Cyborg with thge other 8 having minor changes to the texture, face and uild. Models in UT2004 have…
IMO I like the thumbsnails, at the beginning though I would combine your high poly and your low poly props to one thumb, so its easy to compare and see your process.I also don't really see the point in having environment models and props essentially they are the same. You could separate them if you had more "Structure…
Whilst true, the majority of players just seem to run around like headless chickens. The game rewards this behaviour though, even more so since they removed the ability to use stealth when crouching (wtf?). I played a fair bit of Halo 3 online, but it really annoyed me how it rewarded people for playing like that since…
Planning is absolutely essential in my book. That's because these days, I typically go into a project with an end goal in mind, whether it is a project at work or a personal project. When you plan more, things come together faster and you can also work out issues faster in the planning stages. With personal stuff, I…
Yep, worth noting however that certain object nodes will only take particular types of objects. Good example is Client Play Camera Shake If you look at the node it will specify exactly what its input is, in this case it says "Target is Player Controller" meaning you can't plug an AI Controller into it even though they're…
Looks pretty nice, but yeah I'd say a little too much saturation. Our environment modeling teacher says it's important not to go over 90% saturation, and that red is really popping. Save that intense red for a part of the track where the player might get confused. Say the road takes a sudden left turn, but it's hard to…
Yeah, companies should definitely do that - I just mean in terms of guiding a player's experience though. Since a lot of games these days focus on "rewarding" the player for every little thing they do, maybe could make a more engaging game by following this perspective. I'm just not sure if it really applies since games…