Usually ferns grow in chunks, try something like this as well. With varied scale and rotation :) http://www.nhdfl.org/uploads/NHB%20photos/DSC_4550_3b.jpg as for the house, I think you need to get rid of some of the straight lines you've got going. It just looks too perfect. Make the silhouette more interesting :)
I don't know why people are buzzing about the levelution stuff. We did scripted animated triggers for Motorstorm Apocalypse. There you could actually drive on a falling skyscraper, as well as in it or underneath it. Sure the same thing happens every time you play the race but at least it's interactive in such a way that…
finally got around to finishing up my DS2 fanart of Death :P low polies are from Marmoset, and high poly was done in zbrush :) based on BoBo's sculpt and Joe Mad's original design :) beauty high poly with zbrush's bpr filters again :) regular high poly :P base mesh mace from my unfinished DS2 contest i had laying around XD
SCFH DSF tool for capturing your screen http://koitsu.wordpress.com/2009/09/12/how-to-install-and-use-scfh-dsf/ for high quality streaming encoder http://www.adobe.com/products/flashmediaserver/flashmediaencoder/ http://www.ustream.tv/ <-- good community and channel setup, annoying ad http://new.livestream.com/ <--- I…
@DShepard, Thanks for the kind words. Glad you are enjoying the new features :) @s1dk, The current beta is a customer beta and is open in the sense that anyone who owns Knald can take a look, vs a closed beta that general public (including current owners) cannot use. We will have a demo build up soon so that everyone can…
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1_12/index.html You not must need different topology, if you use displacement. You actually need one mesh then, and 2 displacement maps. Then you can put one mesh into your level with the one dsplacement map, and the another with the another.…