Yeah cooling can make a huge difference, try open up the case and blow a big strong fan directly onto the components while you run Dawn of War 2 to see if that makes a difference. A word of caution though don't do this (or be very careful) if you're CPU cooling system is one of those duct type systems and doesn't have it's…
Most of us in the business have a shitstorm of work anyway. Might aswell do it for yourself rather than 'the man'. Good luck Ruz in whatever you decide. A word of advice: don't go in with a bunch of mates just 'cos you like hanging out. I've seen that a lot especially in the days of 6 or 7 years ago when several small co.s…
^ Gah, that's super lame of people. Workshop badges from Valve would be sweet though, especially with the larger crowd of workshoppers and bigger dedicated Workshop area this year. With a big open area, something to identify artists easily would be pretty useful! We could send them the attendance sheet in the first post…
Hey there, I posted this for someone else recently since I was going through the same dilemma, feel free to give it a read: http://www.polycount.com/forum/showthread.php?t=87508 I would second what some people have said here, follow your passion as you're going to dedicate a lot more time to making it look good rather than…
Personally I would really like to see a dedicated 2d tool for texture artists. Right now photoshop is too many different things to too many people. It contains a large portion of features that I never use (as a texture artist) and becomes more bloated with every release. I think we have really a reached a saturation point…
:p ahaha, well that's one of the avantage of working in the Annecy Studio :). As we're only managing/making the Multiplayer, we're a dedicated but smaller team of character artists. Also because it was my 1st as a Pro, I was only given 1 character to do. Every one else on the team did like 2 characters each, with the help…
and you NEED so much art for your mod, the contest would just sell you short. Let's say for example you had a fast artist, even making one weapon a week and one character a month, that's still about two years of development with all the content in your mod. Dedicated and/or a lot of people is your best bet, and I…
Polypainting I believe then exporting the maps or baking them in. You could do a lot in zbrush but most find using other applications that specialize in specifics much more intuitive to use instead of an all in one with so-so ability. I guess It really just depends on the user/artist how dedicated are they to just stick to…
I missed the first 15 minutes, so I was really like ...WTF? Then my wife reminded me that it was a flashback type of episode. I can see why you'd think of it as a filler, but it fit the format of the show. Then again, you'd have to know that it was an episode to fill in the gaps. Heroes always does a little storyline of…
agreed. I've been caught out a couple of times trying to play on a dedicated stand-alone pc and wound up having to hook it up to the network and await login / authorisation. A specific "Retain the fact that I have enabled the program already and start the game without going online again" BUTTON would be awfully…