First off, no one said the work was stolen, and I suggest you think about saying that in this forum before jumping the gun on your words. Stolen work / concepts is taken seriously around here from what I've seen and I wouldn't want to get into that sticky of a situation. As to your first point with the horse/donkey…
ALthough You've improved an your colors and texture there is much to be disired from this piece. 1. The guns at the front particular the gun on the outer side of the front. The hole the gun fits in seem to have no thickness on one side. This looks weird and is quite obvious. Also the holes for the gun are too sqarish.…
Greetings, I'm making a car asset for use with game engines. Currently, I have a 256x256 texture map assigned, to give the car model a pixel art look. The car is meant to have a LOD variation model, and a separate interior view model. It will also have different paintjob options. The entirety of the car model is already UV…
Thanks for pointing that out. After examining my other materials, you are correct as the wall plaster lacks the amount of detail the other ones have. I need to give it a new pass (which shouldn't be hard since I already have the other elements/nodes made for adding cracks etc). I just realized the original concept…
For an established studio, I highly doubt it. The amount of feedback and iterations required to get a usable asset would negate any savings from disguising it as an art test.
Alright, hopefully Jesse won't mind me mentioning this was a test for my company, Cryptic Studios. I took a look at the submission tonight and what I've noticed is pretty much what's already been mentioned: - Overall very bland & boring. - I can't tell if this is supposed to be indoors or out, lighting is boring. With all…
Thanks, yeah i like it too, took awhile to customize the masks to it (learning the settings i had to use) and the lighting to play nice with it. This "higher caliber stuff" takes a bit for me to wrap my noodle around, took a break to get some "fresh eyes", on her again to see what may be needed as far as touch ups go. If…
Yep - a 2nd tier asset that's only worth 2k polys isn't worth nearly as much detail as you're putting into it. Also, I would check your references for the ammo can mounting bracket and the ammo can itself. I don't recognize them and I'm pretty familiar with Ma Deuce. It looks like you've kind of hybridized different mount…
Previous & Table of Contents This setup tints the specularity looking straight on and leaves it achromatic at the edges, which is accurate. How about a rough plastic now? At a first glance, this might look OK to some of you, but it's actually got too much specularity around the edges. If you observe some real-world rough…
Goal: Selective Blending Ultimately, what I want to achieve is the ability to selectively blend different channels of the decal with the underlying material. Examples: A metal bolt overwrites roughness, normal, metalness (usually) and color (in most cases) values. A crack might overwrite normal information and maybe…