I think your website needs to be presented better, I think it is best to feature all of your work all in one monitor shot. At the minute it feels too much like a blog, and some people might not even look at the work right at the bottom. Try and replicate these examples: http://www.ivassago.com/index.html…
Thanks A LOT guys! I will try this out tonight. I will also do a try of replicating this script in maya if it works, to avoid exporting between 3Ds and maya. Anyone have a tip for doing this? WEll, will try on my own anyway, will be easier when i now can have the script in 3DS tod see how it´s done. Thansk again.
Thanks alot for all the comments people! : ) Fansub: yeah, no problem baking these down at all : ) Skumtron: tbh i am not sure, you can probably replicate most of what i am doing if you are scripting enough of your own stuff in autodesk packages. I guess the fact that I can do this without any scripting of my own : )
@BucketOfNuggets: Thanks. I have the same impressions actually. I looked at other sculpts and ref and was trying to replicate it but it's a lot harder that it looks. Not sure yet how to make metal not look like stone. As for the runes, I was thinking that their magic power would prevent them from getting damaged or…
Thanks .... Btw did anyone look at the streams in skyrim ? they look pretty nice altough to me seems like a mesh that has some tornsion in the shape , then the texture scrolls in it giving the streamy look , but I am pretty shure is not that simple , there must be some kind of shader involved , anyone knows how could be…
In kind of the same vein as Gauss...I'm not really sure why they practically replicate the actors in 3d. I'd rather see real actors on tons of blue screen (Like 300) than full 3d versions of them striving for photorealism. Why not use their voices but get a little more funky with the character design? I'll see it…
The biggest hurdle any new artist has to overcome is taking critiques personally. If you're struggling with texturing, take a look at this thread Texturing for Team Fortress 2: A Short Guide also study the textures that valve did and try to replicate it. Lastly, preview your models on a neutral background, pure white or…
To be honest, there doesn't seem to be much of a difference between your previous attempt and this latest iteration. @Zi0 shared some insights that are pretty much spot on which is also supported by on the job experience so I'd suggest at least again, rethink your overall approach. Additionally further info that may prove…
Hey Adrian. I'm not sure if any of your pieces are quite at professional quality yet. You should probably just focus on characters, environments, or hard surface and try to become amazing at whichever one you specifically choose. You should find some professional artist's portfolios and aim for that quality, and also…
I replicate this too, and even tried every tspace in Handplane as well as Xnormal and Substance bakes and they all come out wrong. Unfortunately I don't think this will get a clearer answer without contacting them. This quote from a staff member is the closest I got: Same quote is also here:…