Looks really nice, especially from the top down view. From first person (if that would be its purpose in game, which is something you should always consider with any environment, regardless of whether it will be in a game or not) everything looks a tad blocky and low poly, but not to a a particularly bad degree, just not…
Critique: The wrench is missing its indentation much like what you have already done. By the look of your wires you need to add more topology then just push the faces back. The black screw need to be pushed out a little more, it should be a little thicker. Lastly your gaps where the two piece connect is a little small keep…
@throttlekitty yes, I haven't messed with AOVs yet as it's been a while since I've done any illustration(comping/paintover) work. This isn't necessarily 'next-gen' though. This has been possible for years using .exr Edit: OP - thinking about it now I remember there was a setting in MR to boost global GI AO. Maybe that's…
Not a bad image at all. There are some slight perspective issues which could be throwing it off. But the main issue I think is the composition. Some lines inter connecting or cutting the image in odd shapes. The double stair case feels odd as well. Here's a paintover Some "cheap" tricks I added. Add some colour variation…
I also have a 1st gen xbox that red-ringed outside of the warranty, they don't do jack for ya. I haven't bothered replacing it, been PC gaming it ever since. I was thinking about picking up a PS3 then their network melted down. LA Noir is pretty tempting and a handful of other games that would be great on a console but…
Hey! Cheers for the crit; I think I will definitely go over each substance I have here and see if I can push them abit further. I agree with the waviness of the tiles looking abit repetitive. In regards to the materials looking shiny, I also agree; others recommended pushing the brightness up abit and since I've done that…
Loving the feedback. It will really help as I make a big push in getting new art onto the site. Going to push for much more textured game art, rendered in real time. neilberad - totally agree chrisadsby - thanks! going to try and get more udk stuff up very soon MiAlx - going to start getting udk work up asap. I had 2 weeks…
This shows some amazing skill and attention to detail but like what s33th and modern said, you're focusing way too much on the small details that probably wont show up in the low poly bake. Its nice you want to push your modeling skills but you should push your design skills and really pick and choose what are the most…
The games industry is like many other entertainment industries, there's a "mainstream" and then there's games pushing the bounds and changing conventions. When there's a hit, others try to capitalize off that. Like with WW2 shooters, like with the original Matrix, like with Britney Spears. Do clones mean things are getting…
A good way of getting a very basic idea of a fat person is take a regular person you've done and just add a push modifyer to him! Just select the verts you want to push then collapse the stack afterwards. It makes them bloat up and you can just play around to see what you like. He'll always stay 7 1/2 heads tall if you…